Super Mario 3d Land 60fps Code Fix Instant
Some pre-rendered cutscenes (like the castle opening) are still 30fps. The 60fps code forces them to play at double speed for 1-2 seconds before stabilizing. This is jarring but harmless.
Paste the following into that text file. Note: There are multiple versions of this code. The most stable 2024/2025 revision is below.
[For USA/Region Free - Citra/Lime3DS]
[60fps v1.1]
580F0000 01BD70A0
680F01A0 00000000 00000001
680F01A4 00000000 00000000
D2000000 00000000
(Disclaimer: Always verify the code against current community repositories like GBAtemp, as emulator updates can change memory addresses.) super mario 3d land 60fps code fix
The moment you enter World 1-1, the difference hits you.
Boss fights transform. The hulking Pom Pom no longer teleports in a blur; you track her movements clearly. The final Bowser chase? That rising lava feels genuinely fast now.
Even sound effects and input polling improve. At 60 FPS, your jumps register slightly faster—not placebo, but a real reduction in frame-to-frame input lag. Some pre-rendered cutscenes (like the castle opening) are
As of 2025, the most stable code is:
For USA v1.0:
[60 FPS v1.0]
08A09C24 00000001
For EUR v1.0:
[60 FPS v1.0]
08A0A244 00000001 Paste the following into that text file
(Note: Always verify codes on the Citra forums or GBAtemp, as they occasionally update.)
The cheat code is region and update-specific.